In video games and online social networks like Second Life, players are represented as avatars. I’ll Be Your Mirror juxtaposes 3D characters with a real, live dancer who takes herself for an avatar. The world of online simulacra is ubiquitous in our daily lives. It is starting to become our natural environment and a model for real life. This piece explores the permeability of the boundary between the real world and the virtual world, the uncertain aspect of identity, and overlapping modes of representation. Inspired by the 3D animation of characters and the bugs that come with it, the bodily movements of this performance unsettle the basic movements pictured in video games (running, walking, jumping, shooting, dying, etc.) with a view to building a hybrid and unbridled realm. The virtual world of I’ll be your mirror is emptied of all architecture and furniture. Only the dancer/avatar’s clones remain, alone or in groups, straying off in search of entertainment. This performance presents an ironic exploration of an archetypical virtual world and its recurrent constituents : idleness, sex, violence, power, and the quest for an idyllic imaginary land.